During MWC (feb. 22-25) The Eye Tribe will demonstrate our new mobile eye tracking solution for Virtual Reality, which provide higher performance for mobile VR headsets by enabling so-called foveated rendering. Eye Tracking also provides easier and intuitive control in combination with gestures and voice control. The Eye Tribe now offers a solution for integrating eye tracking into smartphone based VR headsets, like the popular Gear VR.
Eye Tracking will become standard functionality in VR Headsets, since it can enable higher performance of VR headsets with features like foveated rendering. Foveated rendering works by only rendering the specific part of the screen, where the user is currently looking. Foveated rendering will lower processing load and increase battery time significantly, allowing mobile OEMs to increase screen resolutions and refresh rates for their mobile VR solutions, while avoiding draining the battery.
The Eye Tribe’s new software also offers a patent pending eye biometric authentication method, which enable effortless eye-based authentication with anti-spoofing. The new solution includes support for Face and Iris recognition solutions to provide effortless two-factor authentication.
The Eye Tribe’s VR eye tracking solution has been developed to offer market leading performance with high accuracy, low power consumption and frame rates up to 300 Hz. It is utilizing standard components for easy and affordable OEM integration. We have successfully integrated our eye tracking technology into the leading VR headsets for both Android, Windows and Linux platforms – e.g. Oculus Rift DK 2, HTC Vive & Samsung Gear VR. OEM customers can now purchase an early access Evaluation Kit for prototyping or initial integration work.
Visit The Eye Tribe at MWC 2016 at the Danish Pavillion, Hall 6 #6C50. To schedule a private demo during MWC please contact firstname.lastname@example.org or call +45 36 980 580 Full press kit, including product sheet, images and video are available at http://bit.ly/EyeTribeMWC2016